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Plan & Program a Clock

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Last edit: 05 November 2021

Key Stage 2 Programming

In this module pupils
1, start by thinking through clock patterns such as how the seconds go through a 60 second loop before resetting to zero and moving the minutes on.
2, Complete the final few blocks of a clock operation flow diagram
3, Match Scratch blocks with the flow diagramming blocks.
4, Program the clock in Scratch using their annotated flow chart to help them.
Designed for 9-11+ Year olds. I would recommend covering some basic Scratch programming first, the Number Machine and some basic flow chart work first.
For my thoughts on using flow charts in primary education see blog post here.
Planning is here. Pupil Example

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