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Using VR Headsets in Schools

When 20 Mar 2024 Start16:00 End17:30
Organised by Adrian Oldershaw
Community Type

Local Community

Event Type

Face to Face

Callum Steel, Business Development Manager (https://www.avantiseducation.com), will be demonstrating how schools and other institutions can use VR Headsets to enhance the curriculum for all.

He will demonstarte how teachers will use the headsets within their lessons to enhance their students learning experience. They can not only transport students to new places around the world but enter into things like cells to allow active exploration.

ClassVR is powered by the Eduverse, a constantly growing library of thousands of curriculum-aligned virtual and augmented reality resources, for use across all subjects and age ranges.

You can choose from 360 degree photos, 360 degree videos, 3D models and explorable virtual scenes, that help teachers deliver fully immersive, exciting and engaging lessons.

All resources are categorised, tagged and organised by subject matter or
topic and are fully searchable. Simple descriptions of each resource, along
with key data and key questions are available online; alongside additional
downloadable structured lesson plans, teacher guides and student
worksheets.

Power your ClassVR headset with the Eduverse for the ultimate immersive
experience while simultaneously accessing content from any web-enabled
device, including desktops, laptops, tablets, and mobile phones, meaning
no child is left behind

For further information

Adrian Oldershaw

oldershawa@aletheiatrust.org.uk